Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-03-2005, 11:38 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default EQ Client Version Numbers

In accordinance to the ideas that I posted in this thread proposing a new way to communicate client version numbers instead of just 'patch dates', this post is to present the download for the 1.0.0 release of the EQVerCheck, a program which will, once put into a complete EverQuest installation folder, will generate a version number depending on your patch date, which can be used in communicating exactly what versions of the EverQuest's core files you contain.

Instructions
Download the executable file from the link below, and save it into your EverQuest directory (the one you want to find the version for). Then run EQVerCheck.exe and on the screen, hit the "Calculate" button. You will get an output like this.
Quote:
EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
EQGraphicsDX9.dll and eqgame.exe FOUND.
Assuming EQ Installation is complete.
Reporting..
Generating Version Strings...
SHORT VERSION: SEQ12167
LONG VERSION: EQ803157012C78A812C924A7C11E2727A6B8291587
The above bolded part is the important part. These are your version numbers. The short version is to be used for general communication.. the long version is for seeing if you have the right versions / missing versions of specific files.. details are in the aforementioned post on how to decipher the long string.

Amendments
New-er!
Links for the download of EQVerCheck 3.1 have been removed due to a fire at the datacenter that was hosting EQVerCheck and its remote dependency. EQVerCheck's data files are now stored on EQEMulator.net.

EQVerCheck now has the ability in version 2.0.0 to suggest a loginserver and server version. Provided that I (or whoever ends up doing it for me) updates the version information server side, this should most-of-the-time work. If you end up getting a version that is not recognized, feel free to report it here. Make sure you include the date that you patched when you report an unrecognized version. But this is not foolproof and if it doesnt suggest a login server or server version correctly, dont freak out, I cant promise you anything

Testing
Successfully tested by our Volenteers on:
Windows XP
Windows 98
Wine and Wine Derivatives (Cedega, Cxoffice)

Download
Due to the increasing file size of the executable, it is now compressed in a zip archive.
EQVerCheck 3.1.1
>>Download Now! (736 KiB) <<

Problems?
Note: EQVerCheck 3 and higher no longer use MFC and the following troubleshooting does not apply.
If you're getting an error such as...
Quote:
EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
Could not find a complete EverQuest installation in the current directory.
Please move EQVerCheck.exe to your EverQuest folder and re-run.
That simply means you did not correctly save the application in your EverQuest folder. Most commonly your EverQuest directory is located at C:/Program Files/Sony/EverQuest or C:/Program Files/EverQuest or C:/EverQuest depending on the age of your EverQuest installation.

Quote:
This application has failed to start because MFC42.DLL was not found.
This is caused from lacking MFC on your computer. This is a very rare occurance, because MFC has been shipped with Windows computers since Windows 95. If this is so, however, you need to download the MFC Runtime package from Microsoft's website.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.

Last edited by Cisyouc; 10-25-2005 at 12:53 AM..
Reply With Quote
  #2  
Old 03-09-2005, 10:07 PM
Mauritius
Sarnak
 
Join Date: Mar 2002
Location: Neriak
Posts: 61
Thumbs up top

you made the day, week and month
__________________
----
Sorry for my bad Orkish .. aah .. English
Reply With Quote
  #3  
Old 03-10-2005, 11:53 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Mauritius
you made the day, week and month
Pardon? The version numbers have absolutely nothing to do with the day/week/month.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #4  
Old 03-11-2005, 04:30 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

lol cisyouc, read the sig. You just dont understand Orkish I guess (:
s/the/my/g
Reply With Quote
  #5  
Old 03-21-2005, 11:04 AM
Craleu
Sarnak
 
Join Date: Mar 2005
Posts: 54
Default patcher?

EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
EQGraphicsDX9.dll and eqgame.exe FOUND.
Assuming EQ Installation is complete.
Reporting..
Generating Version Strings...
SHORT VERSION: SEQ12167
LONG VERSION: EQ803157012C78A812C924A7C11E2727A6B8291587

Last edited by mattmeck; 03-21-2005 at 07:23 PM..
Reply With Quote
  #6  
Old 06-20-2005, 04:51 AM
spiritse
Fire Beetle
 
Join Date: Jun 2005
Posts: 2
Default Patcher

- You have patched to live which has an incompatible version with EQEMu.
-- You have an unpatched or too old version of EverQuest that this program recognizes.
-- An error has occured reading the verison information file.
-- This program is too outdated to match this version of EverQuest with a loginserver.
Please report this on the EQEmulator forums with your SEQ number ( SEQ0A167) and date you patched to live. ONLY report versions you KNOW to work with a version of EQEMulator.

should i run the patcher again? did try another emulator which told me to patch it, last patched 1 week ago, but may not have selected expansions
Reply With Quote
  #7  
Old 03-12-2006, 09:49 AM
Grude
Fire Beetle
 
Join Date: Mar 2006
Posts: 1
Default

I am using EQVerCheck Core 3.1.1 on Windows XP and all it does is crash when I hit calculate... :(
Reply With Quote
  #8  
Old 03-13-2006, 10:44 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Grude
I am using EQVerCheck Core 3.1.1 on Windows XP and all it does is crash when I hit calculate... :(
O.o

Make sure your download isnt corrupt..
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #9  
Old 05-09-2006, 08:27 PM
chamelean90
Fire Beetle
 
Join Date: Nov 2004
Posts: 9
Default

Quote:
Originally Posted by Grude
I am using EQVerCheck Core 3.1.1 on Windows XP and all it does is crash when I hit calculate... :(

That's all i get also, a Dr Watson crash.. and i have re-downloaded it a number of times, and am running it from the correct directory.
__________________
Phil
Reply With Quote
  #10  
Old 05-10-2006, 06:47 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

This seems very odd.. I'll be working on EQVerCheck4 very soon, but, in the meantime, I'd suggest copying all the exe's and dll's to a separate folder along with EQVerCheck.exe and running it from there as that seems to fix the problem -- no idea why it's crashing, doesn't on any of my systems or the systems I've been personally able to use /shrug.

I'll do some playing around with it though to see if I can nail it with EQVC4.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #11  
Old 05-16-2006, 12:11 AM
meverah
Fire Beetle
 
Join Date: May 2006
Posts: 8
Default

I copied the exe and dll's to a seperate folder and its still crashing for me
Reply With Quote
  #12  
Old 05-16-2006, 01:22 AM
meverah
Fire Beetle
 
Join Date: May 2006
Posts: 8
Default

well i figured it out. and it doesnt matter now because my little bro patched yesterday on the 15th for some reason, and now im screwed for a while :(
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3