Go Back   EQEmulator Home > EQEmulator Forums > Misc > Misc::Off Topic

Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-06-2015, 11:57 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Here is a few things added in the last two day's.

1. AFK will now show on the who list
2. Anon will now show you Anonymous on the who list
3. You can now set yourself or your target to GM/DEV with .setgm & .setdev same command will remove it.
3. Added [GM] and [DEV] tag in-front of your name in the who list. (If you think it looks better behind it i can move it.)
4. Sending a tell with either GM or DEV flag set will show (GM) after your name. (handled by the client)
5. Small visual change to the who list if you are set to GM or Dev the GM/DEV portion will now show in yellow the rest is still white.
6. Added in the option to inspect another player which should now populate with currently worn items.

Also we should hopefully have movers (Doors, Elevators etc etc) on NT in the next few days.
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #2  
Old 01-30-2015, 11:50 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Been a little while since i did a video so figured it was about time.



This first one is showing off merchants, bank, and other misc details.

https://www.youtube.com/watch?v=bftpJx2RIKE



This one is showing off we are now sending forms along with the abilities.

https://www.youtube.com/watch?v=ST15p0sSjq8
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #3  
Old 04-10-2015, 01:40 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Just committed a new chunks table which should allow flying in all chunks so no more getting stuck when trying to take off. I had to enter a lot of values by hand so if you run into a chunk you have trouble flying in let me know the chunk ID or name and i'll take a look.
This will go live with the next update to NT which hopefully is tonight or tomorrow.
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #4  
Old 04-30-2015, 02:49 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Been a little bit since I've posted a update so here is a link to all of our commit comments for the past month.

http://vgoemulator.net/phpBB3/viewto...p=12458#p12458
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #5  
Old 04-30-2015, 02:53 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I remember playing in Vanguard the client was always laggy, I had completely badass hardware and it was still laggy. Is that the client?
Reply With Quote
  #6  
Old 04-30-2015, 04:17 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Yea it's the client and how it handles spawns and such. The client lag was pretty good at sunset tho.
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #7  
Old 07-11-2015, 12:20 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

That is pretty incredible.
Reply With Quote
  #8  
Old 05-11-2015, 04:30 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Here is some casting and spell animations Faux has been working on.

https://www.youtube.com/watch?v=WR7FMVcEmAA
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #9  
Old 06-20-2015, 09:52 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

New launcher is now live along with a complete character/account wipe since there has been so many schema changes most of the preexisting characters were not getting the benefit's of newly added features.

http://vgoemulator.net/phpBB3/viewtopic.php?f=2&t=1464
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #10  
Old 07-10-2015, 04:02 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Melee combat is starting to take form thanks to Zippy.

https://www.youtube.com/watch?v=tmnm...ature=youtu.be
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #11  
Old 08-01-2015, 01:43 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

A year ago.

http://vgoemulator.net/phpBB3/viewtopic.php?f=2&t=1594
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #12  
Old 08-02-2015, 02:10 PM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
Default

Book marked the site, just for grins.
Reply With Quote
  #13  
Old 08-30-2015, 02:28 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

Sorry it's been awhile since I have given a update but i think you will like this one.



-Updated code to cancel casting. Added code to remove a beneficial effect. Changing the buff structure to support how the client wants to remove a beneficial effect, reintroduced the stacking issue of buff icons. If you cast a high level buff and then try lower level buffs, it will block them. If you cast your buffs from lowest version to highest, it will only apply the highest buff, but it will still show the icons for the lower level buffs. Its just a display issue.

-Added attribute per level increase values

-Added support for short term buffs to the attribute code.

-Brought the NPC attribute code up the the same level as the PC code.
-Made NPCs have HPs based on their level.

-Initial implementation of encounter windows.

-Added allocation point handling (both adv and craft).

-Added in foundation for trading you get all the windows and can add items and coins just once both parties hit accept the windows disappear just nothing is added/deleted yet.

-Now have the following commands from the console Broadcast, Announce, Tell, Who, Kick, GetMOTD, SetMOTD, Shutdown [Time] [interval]

-Implemented basic Randomization of NPCs



Now for the good stuff which i expected to have something to show you long before now but the person that was suppose to be working on the system kept saying for weeks he was almost done but never showed us anything and then just disappeared. :(

So since the basic implementation of combat was done Zippyzee decided to work on the quest system so we can put our content people to work. So after two weeks i give you the first look at questing (still a work in progress).


https://youtu.be/0Xjx9AY55QM

Enjoy
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
  #14  
Old 08-30-2015, 02:31 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Any progress at all is exciting progress. You guys are making great momentum.
Reply With Quote
  #15  
Old 01-05-2016, 07:47 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

New progress video available.

https://www.youtube.com/watch?v=_Ofd8yy8_-Y
__________________
Xinux
VGSOH Dev
EQ2 Dev
Still alive and looking for more Developers

EverQuest 2 Emulator
Vanguard SoH Emulator
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3