Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 03-08-2008, 04:48 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default EqEmu Media Encyclopedia

EqEmu Media Encyclopedia new!1.0.1 , Latest 3/8/08

This tool enables one to view weapon graphics, shields, human face,arm,body textures.
It also allows spell particle effect viewing using the excellent Ailia's Spell Editor (included). It's a BIG 124MB download.
I figure 25-30 min to DL at my 768kbit rate

Future revisions will just include binaries and not media to keep it easy to update.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//

Last edited by cavedude; 03-15-2008 at 03:56 PM..
Reply With Quote
  #2  
Old 03-08-2008, 06:45 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

I think I just crapped myself. Downloading. Thank you so much George!
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #3  
Old 03-08-2008, 07:48 PM
moydock
Discordant
 
Join Date: Jun 2005
Posts: 286
Default

Perfectly happy so far George but there are more graphics unfortunately. The order of them is pretty strange but there are some at 300-305ish, 400-405ish etc. Up to 900ish. Then there are a whole bunch at 10,000-10,050. Then 10,100-10,150, then 10,200-10,250, and so on. They're all scattered from the different expansions (sony must be headed by a retarded goldfish).
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Reply With Quote
  #4  
Old 03-08-2008, 08:50 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

mmm something tells me that the #w(whatever) code of the item in game DOES NOT correspand to the "idfile" number code

soem fo the weapons shown in 0-200 numbers have way higher "idfile" #code - Centi LS for exmaple, or Velious/ST graphic weapons.

And of course there are WAY more actual weapon models in game. I am prety sure I havent seen a single PoP/LOY/LDON era weapon or later.

The big problem that- the encyclopedia won't realy have any usage unless the user can obtain the actual "idfile" code from it.
SO - going into game and doing #w thing won't realy help you if #w numders DO NOT correspand to "idfile" # codes which are what is actualy needed to assign the graphic to an item
Reply With Quote
  #5  
Old 03-09-2008, 12:07 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

There are MANY more items not listed on that list. It is a great start, but it would take quite a while longer to make the full list. There are hundreds more.

As for the #wc number id matching up with the item number in the database, it works perfectly. Take IT10653 for example. The number 10653 is the ID for the new short sword graphic. If you use the command #wc 7 10653 in game, it will show you that graphic. Same goes for the stuff in the encyclopedia. For example, the BFG graphic is listed as 198 in GeorgeS new tool and has an image. If you go in game and type #wc 7 198, that will show you the graphic. And if you put IT198 on an item for weapon slots, it will show up with that graphic.

VERY nice work so far though GeorgeS! I am sure this will be very handy to the entire community. These new tools along with your icon one are something that the Emu could have used since it was created. These things will always be handy no matter what changes come
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #6  
Old 03-09-2008, 03:50 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

As trevius mentioned, the IT #'s do match in game. I used wc commands to generate these. Now the problem is reverse figuring out what weapons there are. I have something like 90% of the expansions, so may not have all the textures and models.

I'll start looking into getting more models somehow, but it's a bit brute force. I'll start with modelviewer and see what I get from it.

oh btw, the S3D models have the models for all the weapons - so i'm pulling those first. Hopefully will have the entire weapon model later...


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//

Last edited by GeorgeS; 03-09-2008 at 11:52 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3