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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 10-11-2010, 01:24 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default

Been sort of swamped/moving/generally doing other shit. I'll try to patch it up in the near future, along with the ability to edit the db strings file.

Thanks for being patient.
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  #2  
Old 11-08-2010, 10:24 AM
Templus
Sarnak
 
Join Date: Oct 2010
Location: NYC
Posts: 39
Default

can't seem to get it to connect to my database :( not sure why, I enter in all the information correctly
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  #3  
Old 04-18-2011, 12:44 AM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default v1.8

Changes
  • Fixed some MySQL query issues, let me know if anyone has any other issues with them.
  • Added a gem icon viewer to go along side the buff icon viewer.
  • Added the ability to edit the dbstr_us.txt. The caveat is that the file must be saved separately from the spells.
  • Added a Resistance Simulator which allows you to edit spell resist formulas on the fly, view graphs of your formulas, setup resist modifiers for spell types and classes, and then test those resistances against two mock characters. This is entirely hooked into the spell editor so any changes that you make to the spells in the editor are automatically reflected in the simulator.

Remember to run trustfall.bat before using the editor...

Enjoy!

Null Spell Editor v1.8
Null Spell Editor v1.8 (No Video)
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  #4  
Old 09-08-2011, 08:29 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

Thanks Null! The target type is working fine for me now.
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  #5  
Old 09-08-2011, 11:34 PM
krujo81
Fire Beetle
 
Join Date: Feb 2009
Location: Here,There
Posts: 20
Default

Hay null thanks for the update the only thing about the find next id's i was talking about is for some reason i was told Not to use spell id 0-3? cant remember how many but i know 0-2 for sure wasn't to be used. so i was hopeing it could scan the file and find all id's then give you refrence slots like it would see the 0-3 and 400-800 and 700-1000 and then lets say you edit the ID to 701 and the next scan would show 700 702-1000
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  #6  
Old 10-22-2011, 03:50 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default

1.8.3 with videos as requested:

http://dl.dropbox.com/u/7751891/NullSpellEdit_1.8.3.rar
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  #7  
Old 01-17-2012, 02:57 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default

Hey Null! Been a while man. I want to thank you again for all the work you've done on this editor.

I just recently came across an issue with assigning requirements to spells. For some reason the diety/dieties I select won't stick. I'm trying to create a diety restricted spell for the purpose of making custom spells for each class/diety mix. After I assign the diety, if I select the spell on the left side of the menu again, it shows a check mark for a diety other than the one I'm trying to assign.

Here's an example:

I select Yaulp, a level 1 Cleric spell, and assign it to Innoruuk. If I reselect the spell on the left side box again, it shows Quellious as checked instead of Inny. If I try to uncheck Quellious, then reselect the spell again on the left side, it still shows as checked. In order to clear that check mark from Quellious, I have to check Innoruuk, uncheck it, then reselect the spell to clear Quellious.

All I know is, that feature is functioning completely out of whack and I'm not sure why. Some help would be appreciated.

QUICK RUN DOWN

Check Innoruuk
Select spell
Quellious checked instead of Innoruuk
Select spell
Check Innoruuk
Uncheck Innoruuk
Select spell
Quellious deselected

The rest seem to be pretty much the same in that they don't select/deselect as they should.

EDIT

Here's a quick edit to give a run down of what check selects what diety:

Bertoxxulos - works fine, selects and deselects no problem
Cazic Thule - selects Brell Serilis, check/uncheck Cazic Thule to deselect Brell Serilis
Bristlebane - selects Cazic Thule, check/uncheck Bristlebane to deselect Cazic Thule
Karana - selects Erollisi Marr, check/uncheck Karana to deselect Erollisi Marr
Prexus - selects Bristlebane, check/uncheck Prexus to deselect Bristlebane
Rallos Zek - selects Innoruuk, check/uncheck Rallos Zek to deselect Bristlebane
Solusek Ro - selects Karana, check/uncheck Solusek Ro to deselect Karana
Tunare - works fine, selects and deselects no problem
Brell Serilis - selects Mithaniel Marr, check/uncheck Brell Serilis to deselect Mithaniel Marr
Erollisi Marr - selects Prexus, check/uncheck Erollisi Marr to deselect Prexus
Innoruuk - selects Quellious, check/uncheck Quellious to deselect Quellious
Mithaniel Marr - selects Rallos Zek, check/uncheck Mithaniel Marr to deselect Rallos Zek
Quellious - selects Rodcet Nife, check/uncheck Quellious to deselect Rodcet Nife
Rodcet Nife - selects Solusek Ro, check/uncheck Rodcet Nife to deselect Solusek Ro
The Tribunal - works fine, selects and deselects no problem

Clearly there's an issue with the linkage of the selection boxes and the proper diety.

Here's an easier to read summary:

Broken

Cazic Thule > Brell Serilis
Bristlebane > Cazic Thule
Karana > Erollisi Marr
Prexus > Bristlebane
Rallos Zek > Innoruuk
Solusek Ro > Karana
Brell Serilis > Mithaniel Marr
Erollisi Marr > Prexus
Innoruuk > Quellious
Mithaniel Marr > Rallos Zek
Quellious > Rodcet Nife
Rodcet Nife > Solusek Ro

Working

Bertoxxulos
Tunare
The Tribunal

EDIT 2

Well, it seems through my testing you can cast a spell regardless of your class diety and whether or not you set it for a specific diety (just tested with a Gnome Cleric following Brell Serillis using a spell restricted to Innoruuk in the spell file), so I guess it's irrelevant in the end. The only way to limit a specific spell is on the scroll itself, from what I've seen, but it would still be nice to get that fixed if there is any reason for it existing outside of my tests.
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  #8  
Old 01-17-2012, 08:01 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default Request for numhits & field175 to be implemented in the editor.

It has come to my attention that some spells have what could be considered charges. Take for example the spell Burning Aura. It has a maximum of 240 charges before it dissipates. Field175 I believe refers to the type of spell being used, and only spells that have the numhits field populated have anything in field175. Burning Aura has a value of 1 in Field175, for example.

I looked and the values range between 1-9 (minus 4) and I've cross checked each of them with several spells in each value, but I couldn't link them to anything specific on the spell data from Allakhazam.

I thought it was liked to Category on Allakhazam, but I came across several anomalies that didn't seem to welcome that theory, however.
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  #9  
Old 02-28-2012, 10:07 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

you are completely lost but that's ok. i just tested a fix for it.
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  #10  
Old 02-28-2012, 10:43 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by sorvani View Post
you are completely lost but that's ok. i just tested a fix for it.
Let me know what it is, thanks.
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  #11  
Old 02-28-2012, 11:05 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

just committed the change, get rev2105
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  #12  
Old 02-29-2012, 12:09 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Guessing it's a source edit and not a SQL update since I can't grab it from the updates folder.
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  #13  
Old 03-08-2012, 03:25 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

I don't know what it is, maybe I'm just retarded but every spell I edit using this editor, doing things as simple as just modifying minimum values on a proc, completely breaks them.

For example, Shroud of Death. Normally this spell gives the Shadowknight a lifetap weapon proc for 50 damage/heal.

I modified this to be Level + Min, with min being 50. So it should be healing for 110 now at 60. No, instead it says it heals the NPC for 107.

screenshot showing the parts I edited, I changed minimum from -45 to 50, and maximum from 50 to 0:


in-game results:


ARGHHHH
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  #14  
Old 03-08-2012, 06:15 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

It's a lifetap hence the negative number to damage the NPC and not heal it.
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  #15  
Old 03-08-2012, 07:58 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by sorvani View Post
It's a lifetap hence the negative number to damage the NPC and not heal it.
Doh, totally brain farted that one. So, how does that work with level + min if the number is supposed to be negative? I notice the maxes are all positive numbers.
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