Quote:
Originally Posted by KLS
Great job, so that's why you wanted to know how animation worked for.
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Still working on that part. Made a skeleton class for WLD-based models that works well, but I'm doing something wrong as far as reading in rotation values for each frame. The animations tend to over-rotate the longer the anim goes and the further down the bone hierarchy, so there's some clues at least.
Pretty sure other people have figured this stuff out before though, so shouldn't be too tough to find the solution.