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Old 10-01-2014, 12:43 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I've been thinking about this but don't have any great answers right now.

Anyway:
-I would create a separate parser implementation for your quest system. Piggybacking on existing systems is a bad idea because as you can see the internals are subject to pretty broad change.

-I think we need to look at how we pass information in a standard way (right now we have a ton of variables of different types which is kind of messy).

-You can get the event name from the event code we already pass so I'm not entirely sure what you're asking for there.
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