Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-06-2009, 03:20 PM
EvoZak
Sarnak
 
Join Date: May 2008
Location: Midwest
Posts: 72
Default NPCs adding elemental and bane dmg twice?

Regarding the combat calculations for NPCs, it looks as if the bane and elemental damage is getting accumulated twice... or I'm confused

In checks to GetWeaponDamage(), the returned damage has elem and bane included. There are comments later that for NPCs, bane/elem dmg needs to be added since it wasn't earlier. But it was.

Noticed this and thought someone may appreciate the heads up. Or like I said, I'm just confused, but it looks like that's what is going on.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:19 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3