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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 04-02-2012, 07:40 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Question

Does anyone have a link to the editor with videos? If no link, does anyone have the actual file? I can give a link to safely (and quickly) upload it.

Thank You!

-Hate
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  #2  
Old 04-02-2012, 09:37 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

There is a link to the editor with the videos in this thread, you just need to read back a page or so:

http://www.eqemulator.org/forums/sho...4&postcount=68
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  #3  
Old 04-05-2012, 11:09 AM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

I read through, and missed it. I am rather embarassed at doing so.

Thank you again lerxst2112.

-Hate
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  #4  
Old 04-30-2012, 06:37 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default Request for Numhits to be added to the editor.

A simple Max Hits box (for numhits field from spell data) in the Effects tab would be very, very helpful Null. We would all appreciate it very much if you're still around.

Thanks.
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  #5  
Old 05-02-2012, 08:14 AM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default

Quote:
Originally Posted by AudioGarden21 View Post
A simple Max Hits box (for numhits field from spell data) in the Effects tab would be very, very helpful Null. We would all appreciate it very much if you're still around.

Thanks.
Here.

I placed it in the main tab to the right of spell name.

Enjoy!
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  #6  
Old 05-03-2012, 10:48 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default Omg.

You are simply the best Null. <3

EDIT

When attempting to connect to database I get an error "Unknown column 'field193' in 'field list'.

I had a look at the database and field 193 seems to refer to nimbuseffect, as that's the only thing between field192 and field194.
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  #7  
Old 05-03-2012, 03:15 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

What version of the editor are you using? field193 changed to nimbuseffect way back at rev 1548. Make sure you downloaded a recent version, and not the one from the initial post here.
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  #8  
Old 06-06-2012, 06:13 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

Sorry to bother everyone, but getting "Error #2032" at the bottom. Started ~3 days ago and have not been able to use since. I've tried re-extracting both versions (vids/no-vids) and running the trustfall.bat files....nothing.

I couldn't find anything on forums about this. Is there some super obvious solution that I am overlooking?

-Hate
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  #9  
Old 06-08-2012, 04:46 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
Default

How in the world do you get these two things to work as a buff?
8.0 is the mod I want to give the bard for a limited time and 51 is All Bard Instrument mods. All the tests I've tried haven't shown any improvements when I check out my test bard in #mystats.

Also question: Is there any place/guide that has the right way to make these spell effects work? Where to put numbers etc?




Checked the spell_effects.cpp and it says it's handled elsewhere. ???

Nothing on either of these in spells.cpp either.
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  #10  
Old 06-09-2012, 01:35 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
Default

Anybody know how to get bard instruments going through here? I've tried.


AddIntrumentMod - 12, 41, 49, 54, 70 on min and special. - NOTHING
AllInstrumentMod - 12, 41, 49, 54, 70 on min and special. - NOTHING


Is this just broken? I notice on live they use the spell effects for their instrument mods. I need it for the Mystical Artist's 1.0 weapon buff.
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  #11  
Old 06-09-2012, 02:36 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
Default

I suppose you never checked the spdat.h file(you know where all this is defined):

Code:
#define SE_AddInstrumentMod				260 // *not implemented
and from bonuses.cpp:

Code:
case SE_AllInstrumentMod:
	{
	if(effect_value > newbon->singingMod)
		newbon->singingMod = effect_value;
	if(effect_value > newbon->brassMod)
		newbon->brassMod = effect_value;
	if(effect_value > newbon->percussionMod)
		newbon->percussionMod = effect_value;
	if(effect_value > newbon->windMod)
		newbon->windMod = effect_value;
	if(effect_value > newbon->stringedMod)
		newbon->stringedMod = effect_value;
	break;
	}
ie you don't need to use any other field but the effect_base_valueXX.

You say live uses spell effects to boost spells, yet you dont try to copy any live spells?

For example, if you had checked out Amplification you would have noticed it uses an entirely seperate spell effect(118 ) to boost the singing skill.

Last but not least, your testing method is quite lazy. All you did was open mystats and then get disappointed. Lets look at the mystats code since that takes like 5 seconds:

Code:
std::string bard_info = "";
	if(GetClass() == BARD) {
		bard_info = indP + "Singing: " + itoa(GetSingMod()) + "<br>" +
					indP + "Brass: " + itoa(GetBrassMod()) + "<br>" +
					indP + "String: " + itoa(GetStringMod()) + "<br>" +
					indP + "Percussion: " + itoa(GetPercMod()) + "<br>" +
					indP + "Wind: " + itoa(GetWindMod()) + "<br>";
	}
The important bits are GetXXXMod, lets go deeper:

Code:
inline virtual sint16	GetStringMod()		const { return itembonuses.stringedMod; }
So to recap, you create a spellbonus to songs, you then check that with a function that only returns the itembonuses and thus you assume the effects are broken and post twice about it.

Searching... not just for the forums!
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  #12  
Old 06-09-2012, 04:13 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
Default

Hey Caryatis,

Thanks for your help, even though you were a total douche about it.

Amplification is considered "SINGING SKILL" which is not what I asked for - There are currently no ADDINSTRUMENTMOD OR ALLINSTRUMENTMOD effects in the spell data base. But I'll try it with just the base value without the special and see if it works. Did I piss in your cheerios or something, or do you have a vendetta against me because you're acting like a real tool towards me. If you have something to say, I'm all for talking to you one on one.
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  #13  
Old 06-09-2012, 03:29 PM
Luccian
Sarnak
 
Join Date: Sep 2009
Posts: 32
Default

Quote:
Originally Posted by Hateborne View Post
Sorry to bother everyone, but getting "Error #2032" at the bottom. Started ~3 days ago and have not been able to use since. I've tried re-extracting both versions (vids/no-vids) and running the trustfall.bat files....nothing.

I couldn't find anything on forums about this. Is there some super obvious solution that I am overlooking?

-Hate
Been getting the same error. Glad it's not just me.
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  #14  
Old 06-09-2012, 10:08 PM
Null
Sarnak
 
Join Date: Mar 2010
Posts: 38
Default

Quote:
Originally Posted by Hateborne View Post
Sorry to bother everyone, but getting "Error #2032" at the bottom. Started ~3 days ago and have not been able to use since. I've tried re-extracting both versions (vids/no-vids) and running the trustfall.bat files....nothing.

I couldn't find anything on forums about this. Is there some super obvious solution that I am overlooking?

-Hate
Can you give me a screenshot?
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  #15  
Old 06-09-2012, 10:13 PM
Luccian
Sarnak
 
Join Date: Sep 2009
Posts: 32
Default

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