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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 08-30-2022, 04:37 PM
Telin
Fire Beetle
 
Join Date: Jun 2012
Posts: 11
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I just wanted to note a strange bug when converting old zone sounds to .emt. The old environmental sound effects, like wind_lp_4, after conversion sound much louder depending on which direction you’re facing in game. At first I thought it was loudest if I was facing the source location, but it ended up that they are consistently loudest when facing north and south and are quieter when facing east west. This makes it difficult to customize or try and repair old zones sounds because it doesn’t sound good with this bug. To narrow down the issue, I tested a newer zone and added a line for the old environmental sound, and it happened there as well.
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  #2  
Old 03-13-2023, 04:49 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
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Quote:
Originally Posted by Telin View Post
I just wanted to note a strange bug when converting old zone sounds to .emt. The old environmental sound effects, like wind_lp_4, after conversion sound much louder depending on which direction you’re facing in game. At first I thought it was loudest if I was facing the source location, but it ended up that they are consistently loudest when facing north and south and are quieter when facing east west. This makes it difficult to customize or try and repair old zones sounds because it doesn’t sound good with this bug. To narrow down the issue, I tested a newer zone and added a line for the old environmental sound, and it happened there as well.
One of the unknown fields might be the heading that controls the volume of the sound being played.
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