Thanks for keeping us updated! It is interesting to read about progress being made on this project. Though I am not able to help myself, I look forward to whatever is accomplished by your efforts!
It definitely has. So has azone and any old source I could find. My three main goals for this project:
1. Learn about engine development.
2. Add to the knowledge base of the EQEmulator (and yes, there are areas where Windcatcher wasn't always clear)
3. Supply a cross platform client which people can use/modify/learn from.
I have worked with WindCatcher's zone builder tool which gave me a lot of options. Unfortunately s3d's format lacking so many things, it would be very nice to work with eqg considering it supports shading, raytraced materials, bump mapping, etc. Since you're digging so far, it probably wouldn't be so difficult to implement added support to other formats. It would be a lot of fun to re-create classic zones the way they should look rather than the bastard child that sony created. Ever see the most recent freeport? It's not original in the slightest.
None the less, I imported a few of WoW objects into a couple of zones for fun a long time ago... couldn't go too far with s3d format considering the severe limitations.
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Dark Horizons
Formerly "Richardo"
Wow, that's some awesome stuff there! I'd love to hear more about that stuff. Windcatcher did some truly amazing stuff and pushed the boundaries of what you can do with the EQ engine. My only sadness is that he coded in languages I have never used like Pascal. But again, his contributions have been invaluable.
I've seen that the whole development of client side stuff has slumped a bit here so I am hoping to pick it up again so that everyone can contribute.
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