Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-25-2008, 09:49 PM
Flare83
Sarnak
 
Join Date: Aug 2008
Location: usa
Posts: 43
Default

I'm trying to compile but i'm getting this error =*(

Code:
Generating Code...
Linking...
npc.obj : error LNK2019: unresolved external symbol "public: void __thiscall Mob::PET_Process(void)" (?PET_Process@Mob@@QAEXXZ) referenced in function "public: virtual bool __thiscall NPC::Process(void)" (?Process@NPC@@UAE_NXZ)
.\../Build/Zone.exe : fatal error LNK1120: 1 unresolved externals
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Build log was saved at "file://e:\EQEmu\Build\Zone\Release\BuildLog.htm"
Zone - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
__________________
thenameless.site88.net
  #2  
Old 09-26-2008, 09:52 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

I don't know the linux commands but the botai.cpp, botraids.cpp, botraids.h and petai.cpp need to be added to the project.
  #3  
Old 09-26-2008, 10:32 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Flare83 View Post
I'm trying to compile but i'm getting this error =*(

Code:
Generating Code...
Linking...
npc.obj : error LNK2019: unresolved external symbol "public: void __thiscall Mob::PET_Process(void)" (?PET_Process@Mob@@QAEXXZ) referenced in function "public: virtual bool __thiscall NPC::Process(void)" (?Process@NPC@@UAE_NXZ)
.\../Build/Zone.exe : fatal error LNK1120: 1 unresolved externals
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 8.00.50727
Copyright (C) Microsoft Corporation. All rights reserved.
Build log was saved at "file://e:\EQEmu\Build\Zone\Release\BuildLog.htm"
Zone - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Look on page 26 of this thread, post 381 and 382. That might get you going.
  #4  
Old 09-26-2008, 01:19 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I downloaded one of these kits posted here; Kits were made opyrus , I have the VS2008 one, never had any problems.
I copy pasted my source/zone, world, etc. from my Linux machine which has bot code, and it all still worked fine.
Someone needs to sticky this thread, this install really works well.
The only thing you have to keep in mind is not the change/overwrite the /source/server.sln that comes with the package.
  #5  
Old 09-26-2008, 01:44 PM
Flare83
Sarnak
 
Join Date: Aug 2008
Location: usa
Posts: 43
Default

Quote:
Originally Posted by Angelox View Post

I copy pasted my source/zone, world, etc. from my Linux machine which has bot code, and it all still worked fine.

The only thing you have to keep in mind is not the change/overwrite the /source/server.sln that comes with the package.

Thanks angelox =)
__________________
thenameless.site88.net
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3