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  #1  
Old 03-25-2008, 05:14 PM
GeorgeS
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Default NPC and loot editor - update2

I'm almost ready to release the next big update for this tool. Now you have the ability to create and edit npc spell lists. Say for example, you make a new Orc and want a custom spell(s) for him. Then with this update, a new spell list is created and assigned to the orc. In game, he will deploy that spell(s).
Also, the spell id is translated to the text version in an adjacent column. If you type in 200, the program will translate it to minor heal.

I've created some pretty creative spell lists, such as orcs which lifetap and feign death etc.. pretty neat and will suprise those low lvl newbs!

Update will be done by wed nite.

functionality:
1. Copy and Paste any spells from any source spell list to any dest. spell list
2. Delete a spell list
3. Save current spell list
4. Maintains a spell reference list (for common spell lookups)

GeorgeS
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  #2  
Old 03-25-2008, 06:00 PM
moydock
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You read my mind sometimes George . Really looking forward to this, thanks again.
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  #3  
Old 03-25-2008, 09:26 PM
Aramid
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Quote:
Originally Posted by GeorgeS View Post
I'm almost ready to release the next big update for this tool. Now you have the ability to create and edit npc spell lists.
Fantastic!!!

This will be great for making Spell Lists for those who run the Bots...

Thanks George
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  #4  
Old 03-26-2008, 04:37 PM
GeorgeS
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Ok, compiled and uploaded it. It's in the GeorgeS_EqEmu_Files.zip under My Database Editing Tool Suite.

I played with it tonight making all sort of crazy spell sets. Works like a charm. Changed th e orcs into necro's with pets!


GeorgeS
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  #5  
Old 03-26-2008, 04:48 PM
GeorgeS
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Should have added this -

Create a new list with the new list button first.
remember if you want spells from any list (for your new list), select the source list and copy the spells (just select any cells) then in your custom list, click on a cell and hit paste. Pasting more spells than existing rows in your current list is ok. Save to DB is final when you are ready. No save until you click that. You can also modify any list just type in a spell id and the spell text will appear next to it. There's also a spell search tool.

Have fun

GeorgeS
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  #6  
Old 03-26-2008, 05:45 PM
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Holy crap! Downloading it now! Thanks GeorgeS!
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  #7  
Old 03-27-2008, 08:54 AM
moydock
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This tool is very useful! Thanks George. Been wanting something to edit npc spells for awhile. And looking forward to not having to deal with the 4 loot tables anymore
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  #8  
Old 04-24-2008, 01:30 PM
Toriad
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Ok, so I did that but now it gives me a mysql Syntax error and crashes, when I look at the pulldowns It lists them by their name.
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  #9  
Old 04-24-2008, 09:11 PM
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trevius
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OH lol, I haven't updated mine in a while. I was waiting on his next release to do so, cause it will have a lot of stuff I need in it Didn't know he set pulldowns and such in it now. I can't wait to see the latest version he is working on!
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  #10  
Old 04-26-2008, 01:53 AM
GeorgeS
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Ok, the warrior and human are pull downs - have been for ages - this is a quick npc creation subtool.

When you create the npc, how did you fill in the other fields (default?) and did you click on 'next unused id'? then click on create npc. It takes a few seconds. Did you crash at this point?

let me know your default settings you tried..


just en edit - the program checks the db for that race/class combo, and if it returns nothing, that error shows up. It uses database values as a lookup guide.
I am looking at fixing it so it will revert to defaults when this occurs.

GeorgeS
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Last edited by GeorgeS; 04-26-2008 at 11:09 AM..
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  #11  
Old 04-26-2008, 03:54 PM
Toriad
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Tahts the problem I dont have any DB class/race combos...
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  #12  
Old 05-23-2008, 09:22 PM
xxarthurxx
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have a question about this tool, is there a way to make npcs unattackable? that is to make sure that when a player attacks them it does nothing and spells dont hurt them and the do not agro... cause this be done with this tool or do i need to do this some other way?
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  #13  
Old 08-16-2008, 06:14 AM
spider661
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no not know if its been mentioned i have not looked but thought it would let you know incase you did not notice.

the new editor.

slots. does not set multy slots if you load and save an item it sets the slot to whatever is set (first slot from before you saved) and if you try and set multy slots it only sets one.. this is not just visual on screen it does the same in game..

i have to use old edit to set more then one slot.. but other then that great tool.

also a side note.. downloaded the tools suit.. the tradeskill editor crashes when you load all tradeskills.
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  #14  
Old 08-16-2008, 12:42 PM
GeorgeS
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Ahh the multiple slots issue...thanks for reminding me!

I'll put this on today's list.

The tradeskill's editor..not sure - I'll look at it.

GeorgeS
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  #15  
Old 08-28-2008, 03:43 AM
Weldarr
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Any chance of adding in the columns for weapon animations on the npcs? Would be great to edit that from the editor instead of searching through the mysql database
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