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Development::GeorgeS's Tools A forum just for GeorgeS's tools |
10-30-2012, 12:19 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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No that is not possible, but a tool like this is easy to write.
What I may imagine you want is to import a custom item id list and have that added to all npc's say 10 items at a time per lootdrop and 10 lootdrops per npc?
I can whip this up pretty fast if you want
GeorgeS
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10-30-2012, 12:31 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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Well I removed the level requirements on all items, and the no drop / lore flags. what im trying to do is fill ALL mob loot tables with completely randomized drops to make it feel like you could get something different from every kill. I would want the chance of drops to be high. Similar to what your D2 loot tool does, but instead of clicking 1-10, armor execute, 1-10 weapons exectute etc, i could do 1-60 all execute. If you could just add that into the Current D2 Loot (after it works again of course) i think that would be awesome. it would save a lot of time if you wanted to do it all in a batch like myself.
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17 Year EQ Veteran
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10-31-2012, 03:39 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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I really hope this D2Loot tool works again soon. Im finding it very tedious to do this all by hand :( Im terrible with SQL as well.. probably gonna jack something up.
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17 Year EQ Veteran
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11-04-2012, 12:28 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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Any update on this?
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17 Year EQ Veteran
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11-04-2012, 05:27 PM
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Discordant
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Join Date: Oct 2009
Posts: 312
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Give George some time dude. Instead of bumping the post every day why not learn some simple sql commands rather than just saying that it's too hard?
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11-04-2012, 07:12 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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Quote:
Originally Posted by Burningsoul
Give George some time dude. Instead of bumping the post every day why not learn some simple sql commands rather than just saying that it's too hard?
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If it was so simple, why not post the solution instead of belittling someone? Im working on my own solution but its very tedious. Time isnt something I like to waste.
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17 Year EQ Veteran
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11-04-2012, 08:13 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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no offense, but i've already gone out of my way to attempt to assist you with an alternate solution in one of your posts on the subject.
http://www.eqemulator.org/forums/showthread.php?t=35923
you didn't indicate you had any interest in tailoring it to better suit your needs, that you had any questions, or even that you read it.
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11-04-2012, 08:31 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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Hrm, my subscription didnt notify me about your response. I am going to try that now.
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17 Year EQ Veteran
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11-12-2012, 07:49 PM
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Hill Giant
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Join Date: Apr 2008
Location: in doors
Posts: 138
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Is this tool working with DB Version 2214 yet?
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11-12-2012, 11:49 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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No, tool will be finished by this friday. I'll commit time this week.
GeorgeS
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11-22-2012, 11:08 PM
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Hill Giant
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Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
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I redownloaded the tool and tried it again with the same issue. Runtime error :(
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17 Year EQ Veteran
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11-23-2012, 02:29 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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When it's done the update will be posted here. RL is been busy
GeorgeS
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11-23-2012, 08:59 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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as of today we are on 2260
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11-24-2012, 10:05 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,475
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Tool is now compatible with current schema. This takes into consideration the loot changes that broke the tool.
GeorgeS
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12-05-2012, 02:44 AM
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Discordant
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Join Date: Oct 2009
Posts: 312
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Just a heads up.. downloaded the new version, server revision at 2243. My fields are set as follows.. 100% NPCs, 100% Chance to drop, 15 items.
In game, the drops are far rarer.. one in 10 mobs MIGHT have one of the new drops.
Browsing some droplists with the PHP Editor, I see that all the new loot has a very low chance to drop, and each table's droprate is only 15% or so.
Even with a 100 probability I'm still not getting results like I did before the lootdrop revision. Is it the cause of these problems?
Also, I notice this program is quite faster than it used to be, but I'm assuming that's because even if you set Chance for NPC to get loot to 100%, it's not really selecting them all - I've never see it working on more than ~5000 npcs each pass now.
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