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Old 06-30-2008, 01:23 AM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Ah, the billion dollar question... How to find OpCodes

I've thought about this myself, and have run into a few roadblocks. Here are the possibilities I've thought of to get these bad boys from the client:
  1. Packet sniffing
  2. eqgame.exe
  3. Grabbing from old versions of SEQ

Option 1 wouldn't be too bad, except you have to decode the packets, which makes just using Ethereal, etc, not very helpful. I think there are some utilities in the server source (using Perl) to decode the packets, but I haven't personally messed with any. Ideally, you could just do something on the client, the look for an OpCode that seems out of place.

Option 2 would probably be the best way to dig out OpCodes, especially ones we have no idea about, but it requires a lot of work and knowledge about Assembly (which I don't). As linked above, there is some info in the Wiki that gives some general info about doing this, but it's a little above my head.

Option 3 would probably be the easiest way at this point, since the work has already been done. However, unless something was just overlooked in the original SEQ files, I'm pretty sure we have all of the Titanium OpCodes we can get from SEQ. It looks like the same goes for Anniversary edition. On the plus side, it gives us a good place to start for the Live client.

Of course, if it was going to be easy, everything would be working by now
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