Ok, it's been so long since I wrote the code that I'm mistaken on where it goes...it's not in loadspawn2. Anyways, the idea is that it will simply check the same qglobal that the quest script checks to see whether or not the zone is in use. It'll require the quest script to be written a little different than you have it(> 0 instead of == 1), but other than that...it doesn't require any extra scripting on the quest writers part over what you already have.
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