Quote:
Originally Posted by killspree
I had code for an adventure system as well if you want that when I recode it. It was set up so that a number of level ranges could spawn within a zone based on the flag level of the person entering the zone. Will go well with instancing when I get the time to work on that eventually.
I'll post it when I get back to recoding stuff...still working on a few other projects atm.
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It would be easy enough making the zoned spawn mobs appropriate to a certain level except to have 50+ spawn commands would cause the zone to crash.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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