Thread: Damage Caps.
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  #4  
Old 01-29-2008, 05:10 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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This should fix the level caps affecting avg damages at low level:

Code:
936,940d935
<               if(GetLevel() < 10 && max_hit > 20)
<                       max_hit = 20;
<               else if(GetLevel() < 20 && max_hit > 40)
<                       max_hit = 40;
<
1532a1528,1533
>
>               //Narcberry: moved the damage caps to keep them from affecting average damages
>                 if(GetLevel() < 10 && damage > 20)
>                       damage = 20;
>                 else if(GetLevel() < 20 && damage > 40)
>                      damage = 40;
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