Thread: Damage Caps.
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  #3  
Old 01-29-2008, 05:00 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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I think the calc is wrong because the level max dmg calculation is done too early. The average hit is based on the min and max, and reducing the max to 20 before the average is calculated yields an avg hit of 10. The level cap on dmg should not apply directly to the max damage but should be forced on the damage after the damage calculation is done with the higher numbers. ie, somewhere around line 1533 if I'm understanding the code right. This way the damage is calculated with a higher max damage, resulting in a higher average damage which is then forced to a max of 20 or 40. This would bring the numbers to the 19/20 scenario in the op.
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