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Old 08-07-2008, 03:02 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Dude!

I've been thinking about this for a while, but haven't had the time to get into it much. I think it would be great if we could tie it into the quest system. I haven't come up with a good solution, because I just don't know enough about how it works within the client. Basically, how it's passed to the client. Is all the quest data passed into the client at the time the quest is assigned, and then how do the updates affect it?

I was thinking about doing something on the order of quest::taskassign(blah, blah,blah) or however it worked out to assign tasks. Then quest::update(blah,blah), or what ever as far as how the data is then passed to the client. That is if it could even be integrated into the quest system.

Anyway, that's an awesome start. Thanks for taking it on...
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