View Single Post
  #2  
Old 07-04-2008, 07:56 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I think this code update got missed or forgotten, but I just tried it on my server and verified that it seems to work 100% without issues.

Prior to adding the code:
To test, I summoned 4 different lore augs and placed them into items. I then was able to summon all 4 of the augs again and place them into items. Though, if I hadn't placed them into items yet, I would get the LORE message and not be able to summon anymore of them.

After adding the code:
I logged in and checked and all of the currently lore augs where still auged into my items and the lore ones in my inventory were still there as well. So, no pre-looted/summoned items disappeared. But, if I destroyed one of the lore augs in my inventory and tried to summon it again (having one auged into an item already), I was now unable to summon it and got the Lore message.

I also tried zoning to make sure it didn't poof any of my existing multiple lore augs and it didn't.

So, this seems to be perfectly good code with no bugs and it fixes a pretty major bug. This should go into the next source update if possible.

Thanks again LordKahel for another great code fix
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote