Quote:
Originally Posted by Derision
There is an 'Activity Type' field, which determines, whether the activity is loot, deliver, kill etc. I've not tried all the possible values yet, but I know there is an 'Explore' type, which I imagine could be tied into the quest proximity detection in some way.
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Yeah, set up an invisible mob/object and set a proximity around it. Have the quest for that object send a task update. If you have the task your task updates, if not the client will likely ignore it.