Thread: Finding Opcodes
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  #32  
Old 07-11-2008, 05:22 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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They'd have the hard to find structures like player profile and spawn structures. (They tend to change a lot from patch to patch.) Things like ldon could be figures out via packet collecting and viewing. Though I can't get the packet collector to compile nor the pre-compiled to work. =x Guess I get to keep making mine.
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