the problem arises if you are using a PC monk or rogue with a bot tank.
the way I always understood it working, with player characters, when a mob is rooted, was that the npc would attack whichever PC was closest.
So I figure the problem is that the bot tank always stands at the maximum melee range. We need the bot tank to move up close to a mob, like a pc tank, so that monks and rogues can stay at maximum melee range and not get attacked.
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