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Posts Made By:
Bulle
Forum:
Development::Development
06-10-2009, 02:03 PM
Replies:
10
Improving 64 bit Linux support
Views:
2,821
Posted By
Bulle
It would be unfair to say it is poor programming...
It would be unfair to say it is poor programming not to have "natural" 64-bits support. 64-bits support when programming on a 32-bits platform has to be seriously planned in advance, and even then it...
Forum:
General::Server Discussion
10-22-2008, 01:56 PM
Replies:
7
kicking a private RP server idea around
Views:
2,733
Posted By
Bulle
If you want to judge and reward roleplay you will...
If you want to judge and reward roleplay you will need to have a way to follow all discussions (on the spot or afterwards). If they use the voice chat exclusively you will need to join it, if not you...
Forum:
Support::Windows Servers
10-15-2008, 12:52 PM
Replies:
9
How to change AA starting level
Views:
3,928
Posted By
Bulle
If you change this there is something else you...
If you change this there is something else you most probably will have to tune too : it is the XP required to gain an AA. At the moment it is equivalent to the XP between level 51 and 52, about 24...
Forum:
Support::General Support
10-09-2008, 01:13 PM
Replies:
3
MySQL Question Regarding 'Null' Fields:
Views:
2,008
Posted By
Bulle
You can try : insert into rule_values values...
You can try :
insert into rule_values values (12,'X',null);
Forum:
Development::Database/World Building
08-26-2008, 01:32 PM
Replies:
8
Improving the Paladin (and one other request)
Views:
2,787
Posted By
Bulle
Dual wield : no chance. I tried and the client...
Dual wield : no chance. I tried and the client enforces the regular EQ rule. You cannot equip the second weapon.
Disciplines I have not tried.
The AA availability is defined in the database so it's...
Forum:
Development::Database/World Building
08-25-2008, 01:16 PM
Replies:
8
Improving the Paladin (and one other request)
Views:
2,787
Posted By
Bulle
It is a limitation of the EQ client (amongst...
It is a limitation of the EQ client (amongst others). The maximum scores shown in the Skills window are hard-coded for your class/level. I did not know that you could see your actual score at the...
Forum:
Development::Development
08-13-2008, 02:56 PM
Replies:
100
Task System (preliminary work)
Views:
24,251
Posted By
Bulle
I think you can forget your worries about...
I think you can forget your worries about scanning 40 mob IDs in a list, as long as everything is already in memory : our regular CPUs do that in no time. Doing a binary search for that small a...
Forum:
Development::Development
08-13-2008, 02:44 PM
Replies:
100
Task System (preliminary work)
Views:
24,251
Posted By
Bulle
You really have two ways of processing quests :...
You really have two ways of processing quests : the configured way, and the custom way.
At the moment EQEmu "shines" in the custom way. I put shine in quotes because I hate Perl, but other than...
Forum:
Development::Development
08-12-2008, 01:26 PM
Replies:
100
Task System (preliminary work)
Views:
24,251
Posted By
Bulle
When you say : for kills, handling through...
When you say : for kills, handling through quests, do you actually mean patching/creating many NPCs Perl quest files ? There can be an orc_centurion in several zones, some of them actually "dinging"...
Forum:
Development::Development
08-09-2008, 03:37 PM
Replies:
100
Task System (preliminary work)
Views:
24,251
Posted By
Bulle
First, allow me to say that your findings are...
First, allow me to say that your findings are very promising. A good Quest Journal was really a missing part of EQEmu (and in fact of EQ for some quests).
I did not play with the task system very...
Forum:
Misc::Off Topic
06-23-2008, 12:51 PM
Replies:
23
WoWemu server looking for players
Views:
6,354
Posted By
Bulle
Your laptop will go on when the power is lost, I...
Your laptop will go on when the power is lost, I am not so sure about your Internet connection equipment ! I agree that having a server that "survives" micro-shortages is very nice, if only for data...
Forum:
Development::Development
06-19-2008, 02:00 PM
Replies:
6
better zone management
Views:
2,567
Posted By
Bulle
What you are saying may be true for a...
What you are saying may be true for a test/sandbox server you plan to have up at all times and to which few players connect, or very irregularly, and if you use your machine for something else...
Forum:
Support::General Support
06-08-2008, 05:21 PM
Replies:
5
Database Question
Views:
2,550
Posted By
Bulle
It does not do much per se, in that it does not...
It does not do much per se, in that it does not add any useful information for the server program. It is there to list the lootdrop IDs that exist, and provide some nice comment for each lootdrop. I...
Forum:
General::General Discussion
06-05-2008, 01:25 AM
Replies:
33
EQlive Free until July 25th!!
Views:
6,990
Posted By
Bulle
Do we actually have a working packet collect tool...
Do we actually have a working packet collect tool for current Live ?
Forum:
General::General Discussion
06-05-2008, 01:22 AM
Replies:
101
Does anyone want some custom zones?
Views:
23,832
Posted By
Bulle
Indeed I am interested Scorpious. I feel our...
Indeed I am interested Scorpious. I feel our community of world builders should share the work we do to a greater extent. At the moment there is not much custom content available "to pick and start...
Forum:
Development::Development
06-04-2008, 06:38 PM
Replies:
18
EverQuest Living Legacy
Views:
5,046
Posted By
Bulle
Err Secrets, you forget that Channeling always...
Err Secrets, you forget that Channeling always works on Live ! That's a big plus ! (OK, just kidding there)
The "Rest", "In Fight" state.
The task system and the quest journal.
Evolving items....
Forum:
Development::Database/World Building
06-03-2008, 02:02 PM
Replies:
12
SQL DIFFs??? How.
Views:
3,219
Posted By
Bulle
Unless you can find an existing tool for that it...
Unless you can find an existing tool for that it is not an easy problem. I have been working on a world "configurator" allowing to reload PEQ while re-applying your changes afterwards, but it is very...
Forum:
Development::Development
06-01-2008, 06:37 AM
Replies:
4
EXP Points vs Percent
Views:
3,139
Posted By
Bulle
As for race and class modifiers they are disabled...
As for race and class modifiers they are disabled by default. I cannot remember what it takes to re-enable them (variable, rule ?) but regular PEQ build does not include that. So the XP table is the...
Forum:
Development::Development
05-31-2008, 08:04 PM
Replies:
4
EXP Points vs Percent
Views:
3,139
Posted By
Bulle
I had made a spreadsheet back then, as the...
I had made a spreadsheet back then, as the formula is basically the level to the power of 3, multiplied by a fixed value dependent of the level.
Here it is in CSV format, as I cannot find a way to...
Forum:
Quests::Q&A
05-26-2008, 02:37 AM
Replies:
10
Clearing Quest Globals
Views:
3,336
Posted By
Bulle
I have made a few more tests with the following...
I have made a few more tests with the following quest script. It is a bit long but it prints the variables at the start and end of the script :
my $LevelItemId = 1038; # Tattered Cloth Sandal
my...
Forum:
Development::Development
05-26-2008, 02:02 AM
Replies:
9
Suggestion - Item Database Idea
Views:
2,954
Posted By
Bulle
A wild idea just occured to me, which could be...
A wild idea just occured to me, which could be used to get the best of both worlds.
We keep a full items table as it is, to save all those unused but accurate fields till we devise and have the...
Forum:
Development::Development
05-26-2008, 01:35 AM
Replies:
9
Suggestion - Item Database Idea
Views:
2,954
Posted By
Bulle
It is a double-headed problem here : - those...
It is a double-headed problem here :
- those fields are most probably unused by the Emu, so during normal server operation they take up space for nothing
- those fields are supposedly accurate,...
Forum:
KayotRO
05-26-2008, 01:16 AM
Replies:
2
Teasers
Views:
1,672
Posted By
Bulle
This looks promising indeed. You have probably...
This looks promising indeed. You have probably thought about it, but with this many windows I hope the tool remembers their placement and restores them at their last position on-screen when you...
Forum:
Quests::Q&A
05-26-2008, 01:00 AM
Replies:
10
Clearing Quest Globals
Views:
3,336
Posted By
Bulle
No :) You need just remember that...
No :)
You need just remember that $qglobals{max_level} is the replacement for $max_level.
So you could use :
if(defined($qglobals{max_level}))
to check that the variable is defined, in the...
Forum:
Quests::Q&A
05-25-2008, 05:41 PM
Replies:
10
Clearing Quest Globals
Views:
3,336
Posted By
Bulle
To explain it with more rigor, here is how it...
To explain it with more rigor, here is how it seems to work :
- before you enter a Perl script, the individual qglobals $XXX variables are loaded in the Perl interpreter for this zone server. Any...
Showing results 1 to 25 of 101
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