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Forum: Development::Tools 02-03-2014, 09:38 PM
Replies: 264
Views: 372,385
Posted By cavedude
Something to keep in mind. version in spawn2 is...

Something to keep in mind. version in spawn2 is hard-fast. The server uses it so it has to be correct. However, version in npc_types is only used by us for organizational sake. It doesn't necessarily...
Forum: Development::Tools 02-03-2014, 01:44 PM
Replies: 264
Views: 372,385
Posted By cavedude
sorvani: Yes, I would have them under version 0...

sorvani: Yes, I would have them under version 0 since they would be npc_types without a spawnpoint in the DB.

NatedogEZ: Share whatever you feel comfortable with. If it still needs work, one of us...
Forum: Development::Tools 02-02-2014, 11:59 PM
Replies: 264
Views: 372,385
Posted By cavedude
I have wanted to do something like that, it...

I have wanted to do something like that, it certainly will help for LDoN. I would definitely be interested in that code for inclusion in SVN.
Forum: Development::Tools 08-27-2013, 01:43 PM
Replies: 264
Views: 372,385
Posted By cavedude
This problem was handled by Joligario farther up...

This problem was handled by Joligario farther up in this thread:



I can't provide any further details on how to do that as I don't use Windows. :I

Also, none of your line numbers line up...
Forum: Development::Tools 08-01-2013, 02:05 PM
Replies: 264
Views: 372,385
Posted By cavedude
Also, I wanted to say keep mucking! Once you get...

Also, I wanted to say keep mucking! Once you get a solid grasp of the editor, I'll have no problem giving you SVN access, so you can commit your changes directly.
Forum: Development::Tools 08-01-2013, 01:45 PM
Replies: 264
Views: 372,385
Posted By cavedude
Thanks for that! I'll be merging it into the next...

Thanks for that! I'll be merging it into the next commit, it's very well done. The only thing I changed was I made copy the default option.
Forum: Development::Tools 07-29-2013, 01:39 PM
Replies: 264
Views: 372,385
Posted By cavedude
Yep, lootdrop.add.tmpl.php creates those...

Yep, lootdrop.add.tmpl.php creates those variables and sends them to loot.php for use in assign_lootdrop().
Forum: Development::Tools 07-29-2013, 01:14 PM
Replies: 264
Views: 372,385
Posted By cavedude
Oh, I wanted to mention that. Your changes to...

Oh, I wanted to mention that. Your changes to lootdrop.add.tmpl.php should be reverted. You replaced the default values (which exist only to save on typing for the user) to variables that aren't even...
Forum: Development::Tools 07-29-2013, 12:13 PM
Replies: 264
Views: 372,385
Posted By cavedude
Hmm, the only option I see broken is when adding...

Hmm, the only option I see broken is when adding an existing lootdrop from search. The options to create a new lootdrop or add an existing one by ID both work fine for me.
Forum: Development::Tools 07-29-2013, 10:24 AM
Replies: 264
Views: 372,385
Posted By cavedude
Could you tell me exactly where the problem is?...

Could you tell me exactly where the problem is? It seems to be working fine for me.
Forum: Development::Tools 07-24-2013, 01:16 PM
Replies: 264
Views: 372,385
Posted By cavedude
The newest editor has quick support added for...

The newest editor has quick support added for special abilities (including editing those with params) and also lua quests. It's up on SVN now, or the daily dump can be grabbed tomorrow.
Forum: Development::Tools 12-30-2012, 12:25 AM
Replies: 264
Views: 372,385
Posted By cavedude
Thanks a lot for getting that in! The only change...

Thanks a lot for getting that in! The only change I made was the race/class/deity name will now display under faction mods. We'll have to come up with a decent solution for editing/adding mods.
Forum: Development::Tools 12-29-2012, 12:02 PM
Replies: 264
Views: 372,385
Posted By cavedude
If they are, it's because I forgot to remove...

If they are, it's because I forgot to remove them. KLS changed factions to get rid of those stupid columns and make the table dynamic. So, that particular table isn't used anymore.
Forum: Development::Tools 12-29-2012, 11:56 AM
Replies: 264
Views: 372,385
Posted By cavedude
Factions changed significantly, and the editor...

Factions changed significantly, and the editor has only been partially converted on my local copy to accommodate that. It's on my list of things to get back to.
Forum: Development::Tools 11-08-2010, 11:42 AM
Replies: 264
Views: 372,385
Posted By cavedude
At this point, you have to use a SVN client like...

At this point, you have to use a SVN client like TortoiseSVN to grab the newest revision. I'll see about getting it packed up and uploaded soon, though.
Forum: Development::Tools 10-17-2010, 01:49 PM
Replies: 264
Views: 372,385
Posted By cavedude
Edit: Bah, my mistake I committed the wrong file.

Edit: Bah, my mistake I committed the wrong file.
Forum: Development::Tools 10-17-2010, 11:00 AM
Replies: 264
Views: 372,385
Posted By cavedude
Sorry about that, fixed in 204.

Sorry about that, fixed in 204.
Forum: Development::Tools 07-31-2010, 10:21 AM
Replies: 264
Views: 372,385
Posted By cavedude
It isn't the editor at fault, the EQEmu code has...

It isn't the editor at fault, the EQEmu code has a current limit of 120000, to prevent items from using too much shared memory. If you are able to compile the EQEmu code yourself, you'll need to...
Forum: Development::Tools 07-01-2010, 03:02 PM
Replies: 264
Views: 372,385
Posted By cavedude
I posted the newest revision, 173 up for download.

I posted the newest revision, 173 up for download.
Forum: Development::Tools 07-01-2010, 10:45 AM
Replies: 264
Views: 372,385
Posted By cavedude
zones.php isn't used anymore, zones are queried...

zones.php isn't used anymore, zones are queried from the database directly now. There is no longer a need to change that silly file when zones are added or changed. I let that system slip by far too...
Forum: Development::Tools 06-20-2010, 06:43 PM
Replies: 264
Views: 372,385
Posted By cavedude
The beginning of that system has been put into...

The beginning of that system has been put into place with AC. More stats are coming as we come up with formulas. You can now also update faction and loot in a zone by name or race. I'll probably do...
Forum: Development::Tools 05-07-2010, 09:30 AM
Replies: 264
Views: 372,385
Posted By cavedude
The item ID is displayed at the top of the...

The item ID is displayed at the top of the window, right above the item name. You'll see Edit Item <id>

I was planning on adding a ALL and NONE button later on for all bitwise fields.

The stats...
Forum: Development::Tools 05-05-2010, 01:44 PM
Replies: 264
Views: 372,385
Posted By cavedude
Alright, full item support has been added to the...

Alright, full item support has been added to the editor. I am not 100% happy with the layout, and a couple of other small things, plus the code is a mess I know but it's good enough for now. I won't...
Forum: Development::Tools 04-18-2010, 10:31 PM
Replies: 264
Views: 372,385
Posted By cavedude
I plan on adding support to add, copy, and edit...

I plan on adding support to add, copy, and edit all columns for items.
Forum: Development::Tools 04-18-2010, 07:35 PM
Replies: 264
Views: 372,385
Posted By cavedude
There is no item editor implemented yet, however...

There is no item editor implemented yet, however I am currently working on it. I have no eta yet, but I am hoping I can get something committed shortly.
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