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Forum: General::Server Discussion 08-20-2012, 02:26 PM
Replies: 46
Views: 21,426
Posted By dark_fusion
The Devs have left the server and have taken LF...

The Devs have left the server and have taken LF with us. It is something we have been wanting to do for a long time to so we can run things our way.

New site is lootfest.guildlaunch.com

Now...
Forum: General::Server Discussion 02-17-2012, 07:43 PM
Replies: 46
Views: 21,426
Posted By dark_fusion
I really appreciate you offering that host...

I really appreciate you offering that host Akkadius, it been helpful place to try new ideas before taking it live :) If its not too much trouble to keep it up that would be great. If not, thanks...
Forum: Development::Development 01-19-2012, 10:42 AM
Replies: 22
Views: 10,757
Posted By dark_fusion
Ok so I got it to compile, now the zones crash as...

Ok so I got it to compile, now the zones crash as soon as they boot up.. guess im not using a new version...
Forum: Development::Development 01-19-2012, 09:21 AM
Replies: 22
Views: 10,757
Posted By dark_fusion
Well I fixed it - to anyone else who has this...

Well I fixed it - to anyone else who has this issue. I had to manually add queryserv.h and queryserv.cpp to the world project.
Forum: Development::Development 01-19-2012, 09:07 AM
Replies: 22
Views: 10,757
Posted By dark_fusion
Slowly I'm making progress, I get everything to...

Slowly I'm making progress, I get everything to compile except the world which gives the following error messages - Any idea how to fix?

console.obj : error LNK2019: unresolved external symbol...
Forum: Support::Windows Servers 01-18-2012, 09:10 PM
Replies: 11
Views: 5,413
Posted By dark_fusion
Kalastrom, what exactly did you do to fix those...

Kalastrom, what exactly did you do to fix those linker error messages? I cant seem to get past those.
Forum: Development::Development 12-06-2011, 12:51 PM
Replies: 22
Views: 10,757
Posted By dark_fusion
Cannot open include file: 'pthread.h': No such...

Cannot open include file: 'pthread.h': No such file or directory

Cant get past this, where do I get this file? And yes I checked the lib and include directories - did a search on my HD and it only...
Forum: Support::Windows Servers 08-16-2011, 10:00 AM
Replies: 12
Views: 4,624
Posted By dark_fusion
I fixed it, I was looking at the tables and for...

I fixed it, I was looking at the tables and for some reason the vwGuildMembers information scheme was missing the alt column/int so I dropped it then recreated it from the guild members table and...
Forum: Support::Windows Servers 08-16-2011, 08:30 AM
Replies: 12
Views: 4,624
Posted By dark_fusion
Was there a special command you used to open that...

Was there a special command you used to open that window? Does the management window list appear empty, not showing any members?
Forum: Support::Windows Servers 08-15-2011, 08:52 PM
Replies: 12
Views: 4,624
Posted By dark_fusion
Yes, applied the sql

Yes, applied the sql
Forum: Support::Windows Servers 08-15-2011, 08:06 PM
Replies: 12
Views: 4,624
Posted By dark_fusion
Guild list empty

Ever since about revision 1963 my server shows the guild lists as empty for everyone, any idea why? Maybe it has something to do with the new UF guild stuff? And i see no info on how its actually...
Forum: Development::Bots 07-05-2011, 05:06 PM
Replies: 14
Views: 5,595
Posted By dark_fusion
Well the avoidance idea didn't do anything. ...

Well the avoidance idea didn't do anything.

I did find the problem with ac though, its the mitigation calc - its very generous for bots and gives about double the ac they should have.

I toyed...
Forum: Development::Bots 07-05-2011, 12:23 PM
Replies: 14
Views: 5,595
Posted By dark_fusion
I may have found something with the ac/avoidance,...

I may have found something with the ac/avoidance, its seems there is no check for the avoidance cap in GenerateArmorClass - this could lead to bots having unlimited avoidance? could be the reason...
Forum: Development::Bots 07-04-2011, 10:39 PM
Replies: 8
Views: 4,223
Posted By dark_fusion
Nice, ill add this in immediately. Thanks!

Nice, ill add this in immediately.

Thanks!
Forum: Development::Bots 07-04-2011, 05:10 PM
Replies: 8
Views: 4,223
Posted By dark_fusion
Exploit: exceed the bot summon limit

Number of summonable bots = 1 in rule_values

1-Summon a bot, get it killed.
2-Summon a different bot, get it killed (repeat as many times as you want)
3-Then zone, all those bots are now in your...
Forum: Development::Bots 07-04-2011, 05:06 PM
Replies: 14
Views: 5,595
Posted By dark_fusion
I noticed this as well, and would really like...

I noticed this as well, and would really like some help to fix. It also seems that once bots exceed a certain amount of ac or hp, they become immortal. I have witnessed bots tanking world bossess...
Forum: Development::Bots 07-19-2007, 05:32 PM
Replies: 842
Views: 1,404,406
Posted By dark_fusion
So far the raid commands have worked like a...

So far the raid commands have worked like a charm, I was testing it out in mistmoore. It felt great to have an army of bots backing me up :grin:

So far no crashes, awesome work Mag. Thanks!
Forum: Development::Bots 07-13-2007, 04:33 PM
Replies: 842
Views: 1,404,406
Posted By dark_fusion
This is absolutely awesome Mag! Great job! I...

This is absolutely awesome Mag! Great job!

I really look forward to the next release, cant wait to play around with those raid commands, thats gonna be sweeeet.

Keep up the good work! 8-)
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