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Forum: Development::GeorgeS's Tools 07-06-2015, 01:13 AM
Replies: 50
Views: 93,058
Posted By Asylum
The point was regaining a functional...

The point was regaining a functional npc_loot_editor that I prefer to use. Anyone who wants to use the EoC editor is welcome to do so, I'm not discouraging that. I'm simply making a tool usable once...
Forum: Development::GeorgeS's Tools 07-05-2015, 11:56 AM
Replies: 50
Views: 93,058
Posted By Asylum
Like myself, many of you enjoyed some of the...

Like myself, many of you enjoyed some of the wonderful features of GeorgeS' npc_loot_editor. I prefer to use it as I have already learned the ins and outs of it and can use if "offline" and not tied...
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