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Forum: Development::Tools 06-10-2015, 03:37 PM
Replies: 10
Views: 33,819
Posted By Shendare
Thanks! Next step would be a quick user-friendly...

Thanks! Next step would be a quick user-friendly UI for adding and editing the sounds and music. Somewhere down the line.
Forum: Development::Tools 06-10-2015, 12:07 PM
Replies: 10
Views: 33,819
Posted By Shendare
Thanks. It was a fun little puzzle challenge. I...

Thanks. It was a fun little puzzle challenge. I haven't been able to work on some stuff I've been wanting to lately, so it was nice being able to play with something at least.
Forum: Development::Tools 06-10-2015, 05:49 AM
Replies: 10
Views: 33,819
Posted By Shendare
And c++ command-line version is now available as...

And c++ command-line version is now available as well.
Forum: Development::Tools 06-09-2015, 02:34 PM
Replies: 10
Views: 33,819
Posted By Shendare
Oh, and the fields in the .emt files. I just...

Oh, and the fields in the .emt files. I just paste this line as-is at the top of a .emt file for reference. The game doesn't find a "SoundFile (wav=sound mp3/xmi=music)" in the game files as a sound...
Forum: Development::Tools 06-09-2015, 02:32 PM
Replies: 10
Views: 33,819
Posted By Shendare
For historical documentation purposes, here's...

For historical documentation purposes, here's what I figured out on the file formats during the course of my h4x:

ZoneNick_sndbnk.eff - Text listing of sound effects used in a zone:


EMIT...
Forum: Development::Tools 06-09-2015, 02:26 PM
Replies: 10
Views: 33,819
Posted By Shendare
Old style .eff to editable .emt zone sounds converter

The original game packed the background music and environment sound effect locations for zones in a binary ZoneNick_sounds.eff file, text ZoneNick_sndbnk.eff file that listed the sound effects...
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