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Posts Made By:
Packet
Forum:
Development::Tools
04-01-2015, 02:35 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Zaela, do you have a changelog anywhere? I've...
Zaela, do you have a changelog anywhere? I've been abscent for a bit due to work and school. I'm uncertain if the original issues I had with your tool are still present.
Forum:
Development::Tools
09-21-2014, 04:02 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Everything I've done uses png textures instead of...
Everything I've done uses png textures instead of DDS and BMP. I've noticed the file-size decrease to be well worth it. Also, the alpha channel with png files can be used if you choose the right...
Forum:
Development::Tools
09-01-2014, 07:50 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
That's really awesome Zaela. I was looking at a...
That's really awesome Zaela. I was looking at a few model animations and it worked perfectly using left-right arrow keys. Sorry I haven't passed you anything yet for testing. School just started up...
Forum:
Development::Tools
08-27-2014, 08:42 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Hey Knowom. Would you mind posting new pictures...
Hey Knowom. Would you mind posting new pictures in the OpenZone forum? Reason why I ask is because between the both of us, we've derailed the thread quite a bit with our massive screenshots. I'm...
Forum:
Development::Tools
08-17-2014, 01:27 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Whenever you're ready to texture that, let me...
Whenever you're ready to texture that, let me know. I can show you some UV mapping techniques that will make things a lot easier for you.
Forum:
Development::Tools
08-16-2014, 04:18 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Good luck. :) Preferred format? I have...
Good luck. :)
Preferred format? I have a few bipedal models that have some rigs and basic animations. It seems like (from my observation of OpenZone & Anim8or conversion) that there are...
Forum:
Development::Tools
08-14-2014, 11:59 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
If there is anything I can help you with, let me...
If there is anything I can help you with, let me know. I can provide rigged characters & animations as samples to provide with your tool. If you want... :)
Forum:
Development::Tools
08-04-2014, 08:58 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
I'll try that out. Btw, I heard you mention...
I'll try that out. Btw, I heard you mention you're messing with EQ character models. That true?
Forum:
Development::Tools
08-03-2014, 11:43 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
KLS pointed something out to me yesterday which...
KLS pointed something out to me yesterday which should be noted for server admins intending on incorporating custom zones into their servers. You will need .map files if you intend on having line of...
Forum:
Development::Tools
07-30-2014, 06:27 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
http://xonos.net/zone/success.png YES!!!!!!!!!!!
http://xonos.net/zone/success.png
YES!!!!!!!!!!!
Forum:
Development::Tools
07-30-2014, 09:56 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
I threw this together yesterday. The textures are...
I threw this together yesterday. The textures are sloppy because I didn't put a whole lot of time into it. I made this in an attempt to replicate my problem. So I created these models from scratch,...
Forum:
Development::Tools
07-28-2014, 12:09 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
[07/28/14 11:12:57] Loading UI [07/28/14...
[07/28/14 11:12:57] Loading UI
[07/28/14 11:12:57] Loading zone EQG from 'D:\Zone\nexus.eqg'
[07/28/14 11:12:57] Could not open zone EQG
[07/28/14 11:13:10] Creating new EQG file at...
Forum:
Development::Tools
07-24-2014, 01:43 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Yeah it's very strange. All of my textures are in...
Yeah it's very strange. All of my textures are in the root folder of the .obj file and the paths are perfectly correct. I even import the obj into other programs without any texture issues which is...
Forum:
Development::Tools
07-22-2014, 09:53 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Good work Zaela. I'll give an update soon on my...
Good work Zaela. I'll give an update soon on my progress. Again, thank you thank you thank you.
Edit: I noticed a bug some time ago that I figured (while not a big issue, can be easily...
Forum:
Development::Tools
07-15-2014, 08:20 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Ahh good. I'm glad it's not just me exporting...
Ahh good. I'm glad it's not just me exporting models with screwy uv's.
The 3ds max OBJ exporter allows me to modify the precision of the UV's which I assumed that was the likely culprit.
Forum:
Development::Tools
07-14-2014, 08:45 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Hey Zaela. Have you noticed any issues with UV...
Hey Zaela. Have you noticed any issues with UV Maps being off?
Forum:
Development::Tools
06-23-2014, 05:10 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Oh awesome! I'll be able to kidnap models and...
Oh awesome! I'll be able to kidnap models and shove them places where they shouldn't be. *waits for Secrets to read this*
* I found another crash-on-import bug. Can I send you an obj file so...
Forum:
Development::Tools
06-19-2014, 02:21 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Awesome. I'll let you know how it works out....
Awesome. I'll let you know how it works out. Great job Zaela.
On the triangle editing which allows you to set specific flags on a specific vertex - I have a long list which contains 172852...
Forum:
Development::Tools
06-19-2014, 01:43 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Normal maps (bump mapping) working well. Hurray!...
Normal maps (bump mapping) working well. Hurray! :) I added way too much depth to my normal maps for testing.
http://xonos.net/zone/ss13.png
Forum:
Development::Tools
06-19-2014, 11:37 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Ok. So after about 60 accumulative hours of...
Ok. So after about 60 accumulative hours of trying to figure out why my transparent materials were not coming in, I finally figured it out. I got the alpha masking in and it looks like I was...
Forum:
Development::Tools
06-18-2014, 08:03 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Quick question. How did you do that?
Quick question. How did you do that?
Forum:
Development::Tools
06-18-2014, 02:23 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Awesome. Thank you. I'm still trying to figure...
Awesome. Thank you. I'm still trying to figure out this alpha masking. I tried using normals with the chroma shader like the references I've seen have it set but that did nothing so next up is to...
Forum:
Development::Tools
06-18-2014, 11:04 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
Yeah. I assumed that was the case but I thought I...
Yeah. I assumed that was the case but I thought I should ask since multiple textures can exist within a material. If I could somehow add AddAlpha to normals or something but oh well.
What're you...
Forum:
Development::Tools
06-18-2014, 10:12 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
I think KLS might be onto something. I'm...
I think KLS might be onto something. I'm currently playing with the shaders to see what combinations do what and im documenting as I go.
I did have a question regarding shaders that perhaps you...
Forum:
Development::Tools
06-18-2014, 12:17 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
332,281
Posted By
Packet
It was built-in to OpenZone, definitely. We could...
It was built-in to OpenZone, definitely. We could use a material which had two textures. One as the diffuse and the other as the opacity map (the black and white cuttout).
Yeah. I was surprised...
Showing results 1 to 25 of 34
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