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Forum: Development::Tools 09-19-2015, 04:08 PM
Replies: 34
Views: 47,951
Posted By Shendare
https://github.com/Shendare/EQZip/releases/ ...

https://github.com/Shendare/EQZip/releases/

Release Notes:

9/19/2015 - Version 1.5.2

* Fixed: Saving global_chr.s3d will no longer result in an error. Its 1,617 files were taking up more...
Forum: Development::Tools 09-14-2015, 12:35 AM
Replies: 34
Views: 47,951
Posted By Shendare
Release Notes: 9/13/2015 - Version 1.5.1...

Release Notes:

9/13/2015 - Version 1.5.1 Patch

* Fixed: Opening files was resulting in an exception being thrown in a number of intermittent situations.

* Fixed: Item selection changes...
Forum: Development::Tools 09-11-2015, 06:33 PM
Replies: 34
Views: 47,951
Posted By Shendare
Release Notes: 9/11/2015 - Version 1.5 ...

Release Notes:

9/11/2015 - Version 1.5

* Fixed: No more crashing from opening archives with large numbers of files. Let me know if you run into one that does!

* Fixed: Hopefully the last of...
Forum: Development::Tools 09-08-2015, 04:48 PM
Replies: 34
Views: 47,951
Posted By Shendare
Right. Shell integration is not part of the...

Right. Shell integration is not part of the program right now.
Forum: Development::Tools 09-08-2015, 03:04 PM
Replies: 34
Views: 47,951
Posted By Shendare
The StackOverflow link led to a post with the...

The StackOverflow link led to a post with the cause and fix. Got it cleared up now.

https://github.com/Shendare/EQZip/releases/

Release Notes:

9/8/2015 - Version 1.4

* Fixed: Extracting...
Forum: Development::Tools 09-08-2015, 02:15 PM
Replies: 34
Views: 47,951
Posted By Shendare
Heh. Like 7-zip. Select a bunch of s3d/eqg files,...

Heh. Like 7-zip. Select a bunch of s3d/eqg files, right-click in Explorer, and choose "Extract Files to *\".
Forum: Development::Tools 09-08-2015, 02:10 PM
Replies: 34
Views: 47,951
Posted By Shendare
Hmm... all _chr.s3d files. Time to dig in. Thanks...

Hmm... all _chr.s3d files. Time to dig in. Thanks for the link.
Forum: Development::Tools 09-08-2015, 01:43 PM
Replies: 34
Views: 47,951
Posted By Shendare
Cool. I'll take a look. There are problems with a...

Cool. I'll take a look. There are problems with a couple other files, too. I think it's global_chr.s3d that crashes completely. Probably some wackiness in the way some of the oldest s3d files were...
Forum: Development::Tools 07-30-2015, 08:34 PM
Replies: 34
Views: 47,951
Posted By Shendare
Well... that actually didn't take long... I think...

Well... that actually didn't take long... I think I've got all the features in it that I wanted.

Here's the full Readme for EQ-Zip v1.3:

EQ-Zip EverQuest Archive Manager
-----------

Current...
Forum: Development::Tools 07-30-2015, 03:50 AM
Replies: 34
Views: 47,951
Posted By Shendare
I feel like I'm spamming, so I think I may hold...

I feel like I'm spamming, so I think I may hold off on thread updates from now on until I feel
the program is complete and every planned feature is fully functional.
...
Forum: Development::Tools 07-29-2015, 11:36 AM
Replies: 34
Views: 47,951
Posted By Shendare
Ah, I see. Making new textures from scratch...

Ah, I see.

Making new textures from scratch is fantastic, though outside the scope of simply making it easy for anyone to drag and drop new big textures over the small ones in older EQ zone files....
Forum: Development::Tools 07-29-2015, 10:31 AM
Replies: 34
Views: 47,951
Posted By Shendare
I love the quality of information, knowom! I...

I love the quality of information, knowom!

I totally hear you on 2048x2048xBCn textures being preferable over 1024x1024xRGBA. You've given me plenty to think about.

Biggest impact on the EQ...
Forum: Development::Tools 07-29-2015, 12:40 AM
Replies: 34
Views: 47,951
Posted By Shendare
7/28/2015 - Version 1.1 ...

7/28/2015 - Version 1.1

https://github.com/Shendare/EQZip/releases

Release Notes:
DXT1 Decompression - Improved Slightly
DXT2 Decompression - Enabled
DXT3 Decompression - Added
...
Forum: Development::Tools 07-28-2015, 01:24 PM
Replies: 34
Views: 47,951
Posted By Shendare
I was scratching my head over the higher res...

I was scratching my head over the higher res textures thing. I remembered them announcing it, and couldn't for the life of me picture it happening after DoD instead of long before. Cost cutting in...
Forum: Development::Tools 07-27-2015, 11:12 PM
Replies: 34
Views: 47,951
Posted By Shendare
Tonight I discovered Github's Releases feature,...

Tonight I discovered Github's Releases feature, and that it can be used for uploading not only compiled binaries, but screenshots as well. I don't need to host on a separate website for those!
...
Forum: Development::Tools 07-26-2015, 07:16 PM
Replies: 34
Views: 47,951
Posted By Shendare
Oh my god, I took a look. Not only are they...

Oh my god, I took a look.

Not only are they actual Bitmaps with no mipmaps, but they're 64x64 8-bit palette indexed bitmaps. The ones I was looking at in RoF2 were 256x256 with 16-bit DXT...
Forum: Development::Tools 07-26-2015, 07:02 PM
Replies: 34
Views: 47,951
Posted By Shendare
I wonder whether it's an optimization they did to...

I wonder whether it's an optimization they did to speed up zoning times. Instead of building mipmaps at zone time for every zone texture, they decided sometime after Titanium to bake them into the...
Forum: Development::Tools 07-26-2015, 03:21 PM
Replies: 34
Views: 47,951
Posted By Shendare
Thanks, Akka! Zaela, I noticed that I could...

Thanks, Akka!

Zaela, I noticed that I could put non-dds images in as long as they were named the same, but the client doesn't appear to create mipmaps for them, so they get really nastily...
Forum: Development::Tools 07-25-2015, 12:45 PM
Replies: 34
Views: 47,951
Posted By Shendare
EQ-Zip S3D/EQG Manager

So, I made a thing.

I took a break for a couple of weeks from other projects to recharge and try something fresh. I had some fun replacing textures in the client's zone files with higher...
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