EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 19 of 19
Search took
0.00
seconds.
Search:
Posts Made By:
Shendare
Forum:
Development::Tools
09-19-2015, 04:08 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
https://github.com/Shendare/EQZip/releases/ ...
https://github.com/Shendare/EQZip/releases/
Release Notes:
9/19/2015 - Version 1.5.2
* Fixed: Saving global_chr.s3d will no longer result in an error. Its 1,617 files were taking up more...
Forum:
Development::Tools
09-14-2015, 12:35 AM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Release Notes: 9/13/2015 - Version 1.5.1...
Release Notes:
9/13/2015 - Version 1.5.1 Patch
* Fixed: Opening files was resulting in an exception being thrown in a number of intermittent situations.
* Fixed: Item selection changes...
Forum:
Development::Tools
09-11-2015, 06:33 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Release Notes: 9/11/2015 - Version 1.5 ...
Release Notes:
9/11/2015 - Version 1.5
* Fixed: No more crashing from opening archives with large numbers of files. Let me know if you run into one that does!
* Fixed: Hopefully the last of...
Forum:
Development::Tools
09-08-2015, 04:48 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Right. Shell integration is not part of the...
Right. Shell integration is not part of the program right now.
Forum:
Development::Tools
09-08-2015, 03:04 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
The StackOverflow link led to a post with the...
The StackOverflow link led to a post with the cause and fix. Got it cleared up now.
https://github.com/Shendare/EQZip/releases/
Release Notes:
9/8/2015 - Version 1.4
* Fixed: Extracting...
Forum:
Development::Tools
09-08-2015, 02:15 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Heh. Like 7-zip. Select a bunch of s3d/eqg files,...
Heh. Like 7-zip. Select a bunch of s3d/eqg files, right-click in Explorer, and choose "Extract Files to *\".
Forum:
Development::Tools
09-08-2015, 02:10 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Hmm... all _chr.s3d files. Time to dig in. Thanks...
Hmm... all _chr.s3d files. Time to dig in. Thanks for the link.
Forum:
Development::Tools
09-08-2015, 01:43 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Cool. I'll take a look. There are problems with a...
Cool. I'll take a look. There are problems with a couple other files, too. I think it's global_chr.s3d that crashes completely. Probably some wackiness in the way some of the oldest s3d files were...
Forum:
Development::Tools
07-30-2015, 08:34 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Well... that actually didn't take long... I think...
Well... that actually didn't take long... I think I've got all the features in it that I wanted.
Here's the full Readme for EQ-Zip v1.3:
EQ-Zip EverQuest Archive Manager
-----------
Current...
Forum:
Development::Tools
07-30-2015, 03:50 AM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
I feel like I'm spamming, so I think I may hold...
I feel like I'm spamming, so I think I may hold off on thread updates from now on until I feel
the program is complete and every planned feature is fully functional.
...
Forum:
Development::Tools
07-29-2015, 11:36 AM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Ah, I see. Making new textures from scratch...
Ah, I see.
Making new textures from scratch is fantastic, though outside the scope of simply making it easy for anyone to drag and drop new big textures over the small ones in older EQ zone files....
Forum:
Development::Tools
07-29-2015, 10:31 AM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
I love the quality of information, knowom! I...
I love the quality of information, knowom!
I totally hear you on 2048x2048xBCn textures being preferable over 1024x1024xRGBA. You've given me plenty to think about.
Biggest impact on the EQ...
Forum:
Development::Tools
07-29-2015, 12:40 AM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
7/28/2015 - Version 1.1 ...
7/28/2015 - Version 1.1
https://github.com/Shendare/EQZip/releases
Release Notes:
DXT1 Decompression - Improved Slightly
DXT2 Decompression - Enabled
DXT3 Decompression - Added
...
Forum:
Development::Tools
07-28-2015, 01:24 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
I was scratching my head over the higher res...
I was scratching my head over the higher res textures thing. I remembered them announcing it, and couldn't for the life of me picture it happening after DoD instead of long before. Cost cutting in...
Forum:
Development::Tools
07-27-2015, 11:12 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Tonight I discovered Github's Releases feature,...
Tonight I discovered Github's Releases feature, and that it can be used for uploading not only compiled binaries, but screenshots as well. I don't need to host on a separate website for those!
...
Forum:
Development::Tools
07-26-2015, 07:16 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Oh my god, I took a look. Not only are they...
Oh my god, I took a look.
Not only are they actual Bitmaps with no mipmaps, but they're 64x64 8-bit palette indexed bitmaps. The ones I was looking at in RoF2 were 256x256 with 16-bit DXT...
Forum:
Development::Tools
07-26-2015, 07:02 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
I wonder whether it's an optimization they did to...
I wonder whether it's an optimization they did to speed up zoning times. Instead of building mipmaps at zone time for every zone texture, they decided sometime after Titanium to bake them into the...
Forum:
Development::Tools
07-26-2015, 03:21 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
Thanks, Akka! Zaela, I noticed that I could...
Thanks, Akka!
Zaela, I noticed that I could put non-dds images in as long as they were named the same, but the client doesn't appear to create mipmaps for them, so they get really nastily...
Forum:
Development::Tools
07-25-2015, 12:45 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
47,951
Posted By
Shendare
EQ-Zip S3D/EQG Manager
So, I made a thing.
I took a break for a couple of weeks from other projects to recharge and try something fresh. I had some fun replacing textures in the client's zone files with higher...
Showing results 1 to 19 of 19
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:50 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3