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Forum: General::General Discussion 06-07-2008, 11:26 PM
Replies: 33
Views: 7,103
Posted By Knightly
I logged on for about 15 minutes...I got invited...

I logged on for about 15 minutes...I got invited to three BoT groups (or one BoT group by three different members, I'm not sure). They were very nice and didn't even make fun of me when I told them...
Forum: Development::Bug Reports 05-27-2008, 04:09 PM
Replies: 7
Views: 3,891
Posted By Knightly
Ideally, we could change all shared plat to...

Ideally, we could change all shared plat to reference the account database rather than the profile blob. That would allow administrators to manipulate the field easily.

However, from AndMetal's...
Forum: Misc::Off Topic 05-10-2008, 03:19 PM
Replies: 18
Views: 8,451
Posted By Knightly
http://www.synchro.net/ So cool sdabbs. ...

http://www.synchro.net/

So cool sdabbs. Course...now I have to start my own BBS again. =P
Forum: Development::Server Code Submissions 05-10-2008, 03:18 PM
Replies: 3
Views: 3,311
Posted By Knightly
Bah, everything's important. Small fixes, big...

Bah, everything's important. Small fixes, big fixes, it's all useful in the end. Fix what you can fix...fix what you want to fix. It's the best way to keep you fixing things ;-)
Forum: General::General Discussion 04-26-2008, 01:40 AM
Replies: 28
Views: 6,328
Posted By Knightly
I think you're talking about the 80-20 rule. In...

I think you're talking about the 80-20 rule. In Networking it's said that 20% of your users use 80% of your resources.

There's also a joke about it...something like: 80% of your users know how to...
Forum: Archive::Tools 04-20-2008, 04:08 PM
Replies: 31
Views: 14,911
Posted By Knightly
I'd recommend being careful about compiling the...

I'd recommend being careful about compiling the login information for MySQL into the code. It may be paranoia, but I always feel that anything that goes into the code can be retrieved from the code....
Forum: Archive::Tools 04-20-2008, 08:13 AM
Replies: 31
Views: 14,911
Posted By Knightly
I'd be interested in seeing the source for this. ...

I'd be interested in seeing the source for this. I have a launcher / patcher that I work on when it strikes me, be interesting to see how yours is done.

What does the Check For Updates button do?
Forum: Development::Development 04-17-2008, 12:57 AM
Replies: 5
Views: 3,830
Posted By Knightly
I don't want this to sound trite or anything, but...

I don't want this to sound trite or anything, but if it's going into the source the past tense of "cast" is just "cast"
Forum: Quests::Q&A 03-29-2008, 05:47 AM
Replies: 4
Views: 2,432
Posted By Knightly
If you're truly interested in just changing the...

If you're truly interested in just changing the names on weapons, I can see it being done with custom code (not live-like). But similar to the way that the "Made By:" flag is done on live.

Item...
Forum: Development::Server Code Submissions 03-29-2008, 05:38 AM
Replies: 0
Views: 2,316
Posted By Knightly
Minor Annoyance regarding dieties

I realize that this is pretty silly, but for some reason every time I see the word "diety" I think about the misspelling of "Erollisi" in the diety.h file. I don't even think the diety constants are...
Forum: Development::Feature Requests 03-29-2008, 05:17 AM
Replies: 7
Views: 7,261
Posted By Knightly
I think I read somewhere that live has this...

I think I read somewhere that live has this feature.
Forum: Support::Windows Servers 03-16-2008, 05:35 PM
Replies: 10
Views: 3,377
Posted By Knightly
Rogue was my main for a long time on live. Apply...

Rogue was my main for a long time on live. Apply poison was originally of the "Sit down, apply, and it will fire on the next swing" type. But that also made it fairly useless in chain pull...
Forum: Development::Development 03-15-2008, 11:28 PM
Replies: 6
Views: 3,369
Posted By Knightly
Great script CD. I don't use the bots on my...

Great script CD. I don't use the bots on my server, so I'm afraid I'll be no help there...but on the plugin::return_items issue, I started writing a crawler script that would update these. Still...
Forum: Support::Windows Servers 03-15-2008, 09:29 AM
Replies: 10
Views: 3,377
Posted By Knightly
On Live, weren't poisons eventually changed so...

On Live, weren't poisons eventually changed so that apply poison wasn't used? I seem to remember that poisons were changed to be just like potions.
Forum: Support::Windows Servers 03-12-2008, 07:31 PM
Replies: 17
Views: 6,155
Posted By Knightly
Shot in the dark here, but does this correspond...

Shot in the dark here, but does this correspond to one of the spots you could be a trader in for the OLD bazaar zone?
Forum: Development::Bug Reports 03-06-2008, 09:58 AM
Replies: 29
Views: 5,532
Posted By Knightly
Wow, it really has been a while since I played...

Wow, it really has been a while since I played live. Neat that they allow invis now. My necro with his CoS would have loved that.



I searched the forums for a discussion on this, but didn't...
Forum: Development::Bug Reports 03-05-2008, 06:27 PM
Replies: 29
Views: 5,532
Posted By Knightly
Is the invis part still an issue? (ie, should...

Is the invis part still an issue? (ie, should invis kill pets and break charm?)
Forum: Development::Development 03-03-2008, 05:44 AM
Replies: 6
Views: 3,369
Posted By Knightly
D'oh! Teach me to not look before I leap. At...

D'oh! Teach me to not look before I leap. At any rate, the same rules apply, the default.pl (if it exists) will cause pets to take items as well. So, ignore the code above, but still feel free to...
Forum: Support::Windows Servers 03-02-2008, 06:57 PM
Replies: 3
Views: 2,172
Posted By Knightly
The guide you're using is probably outdated. The...

The guide you're using is probably outdated. The first post in this thread explains what to do: http://www.eqemulator.net/forums/showthread.php?t=23536
Forum: Development::Development 03-02-2008, 06:43 PM
Replies: 6
Views: 3,369
Posted By Knightly
default.pl for NPCs without a quest

I've been working lately on making it so that NPCs return items when they've no use for them. Rather than go in deep and rewrite the item & quest handling code, I thought it would be easier if I...
Forum: Development::Server Code Submissions 03-02-2008, 03:54 PM
Replies: 3
Views: 2,806
Posted By Knightly
Divine Intervention text

I noticed in spell_effects.cpp the following:
// WildcardX: If anyone finds out what the real text for this is suppose to be, please change it here.
entity_list.MessageClose(this, false, 200,...
Forum: Quests::Q&A 03-02-2008, 07:47 AM
Replies: 7
Views: 3,432
Posted By Knightly
I didn't test it, but something like this would...

I didn't test it, but something like this would probably work:
if ($text=~/kei/i) {
if ($ulevel > 45) {
$npc->SetAppearance(0);
$npc->CastSpell(2570,$userid);
quest::say("Casting -<...
Forum: General::General Discussion 02-24-2008, 10:20 AM
Replies: 4
Views: 2,216
Posted By Knightly
I don't use the bots, but I would guess that the...

I don't use the bots, but I would guess that the way to start would be modifying eye of zomm or bind sight.
Forum: Development::Development 02-20-2008, 02:50 PM
Replies: 6
Views: 3,605
Posted By Knightly
I have a "notes" section in my rules table that I...

I have a "notes" section in my rules table that I sometimes update. I can't tell you for sure that everything is correct, though. These descriptions came mostly from the comments in the code.
...
Forum: Development::Development 02-17-2008, 07:10 PM
Replies: 3
Views: 2,880
Posted By Knightly
Thanks Theeper. That took care of the first...

Thanks Theeper. That took care of the first problem (they now show up as frogloks) but I still can't do /who all frog. As a good side effect though, /who all piranha also no longer works ;-)
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